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Continuity

June 10, 2010 Leave a comment

It’s not everyday that you get to experience an award-winning flash game, more so one that has graced the 2010 Independent Games Festival. Winner of Best Student Game, Continuity balances just the right amount of platforming with elements of puzzle-solving, notwithstanding a touch of ingenuity for that little extra something.  Gameplay consist maze-like levels drawn onto a sliding puzzle, where navigation of the structures is done in an alternate realm where the player controls his/her avatar. Switching between the two allows one to overcome otherwise impossible obstacles and reach the exit, but only if the adjacent pieces match up similar to how a jigsaw works. Such a hybrid model is a rarity in the flood of generic fodders these days, though I wouldn’t be surprised if more follow in its footsteps.