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Posts Tagged ‘flash’

Sydney Shark

February 23, 2011 Leave a comment

What can I say about this simple yet downright impressive game? You control a shark and wreck havoc upon the shores of lovely Sydney, Australia. That’s pretty much it aside from the massive mayhem caused your doings. Honestly, shouldn’t that alone be a reason to like this game?

If you fancy some more Shark action, check out the predecessor to this game, Miami Shark.

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1066

December 22, 2010 Leave a comment

In 1066, a game that is based on historical elements of said year, you’ll take control of the English, Viking and the Norman army in fighting their respective battles. Each have their own strength and weaknesses in the form of unique units and attributes. Battles unfold in landscape view with lanes separating units into different flanks, while a corresponding grid-based minimap is used for navigation and issuing commands to individual units. Aside from employing precise and vivid animation, the game also makes good use of storytelling and sounds to recreate the imagery of combat in those turbulent times. You may find that the reliance on certain mini-games to facilitate combat, archery and taunting to be repetitive and lame, so perhaps that it something that the creators could take into consideration when they’re doing a sequel.

Morningstar

October 1, 2010 Leave a comment

Having played my fair share of puzzle games, it could be said that the genre is saturated if not outright hopeless in its chances to compete with the likes of Farmville and such. I won’t say that Morningstar is any different in terms of its appeal, just that it’s the rare gem of the bunch. That’s not too difficult of a feat to confirm as skillful mastery of artwork and soundtracks are demonstrated within seconds in its 3D-animated intro. By then, you’ve just barely scraped the surface of what’s to come, for its plot and gameplay is what bestows the hallmark signature of suspense and mystery to the atmosphere/mood of the game, which then translates into an ultimately rewarding experience for the players. And as far as the difficulty goes, it’s fairly challenging, but not too arduous to overcome, at least when one could just consult the walkthrough.

Categories: Playspot Tags: , , , , , , ,

ImmorTall

August 22, 2010 Leave a comment

ImmorTall–a short but meaningful interactive cinema–is not your average flash game slash interactive story. Guiding an estranged avatar (who is apparently an alien that crash landed on Earth), one can expect to be greeted by a family of humans and consequently the prospect of war that has plagued humanity. Of course, playing an interactive story means you’re not just progressing the plot, but also making decisions that may alter the way it concludes. It is with this that the morals and ethics start to sink in as the highlight of your journey, although the bitter sweet soundtrack and nifty artwork are also valid candidates.

P.S: there is an alternative ending, it is elusive (that’s your hint right there).

Continuity

June 10, 2010 Leave a comment

It’s not everyday that you get to experience an award-winning flash game, more so one that has graced the 2010 Independent Games Festival. Winner of Best Student Game, Continuity balances just the right amount of platforming with elements of puzzle-solving, notwithstanding a touch of ingenuity for that little extra something. ¬†Gameplay consist maze-like levels drawn onto a sliding puzzle, where navigation of the structures is done in an alternate realm where the player controls his/her avatar. Switching between the two allows one to overcome otherwise impossible obstacles and reach the exit, but only if the adjacent pieces match up similar to how a jigsaw works. Such a hybrid model is a rarity in the flood of generic fodders these days, though I wouldn’t be surprised if more follow in its footsteps.

The Last Stand 2

March 21, 2010 Leave a comment

So you think you got what it takes to stop an onslaught of zombies? Try your hand at this grueling take on the classic survival genre of flash games and you’ll be surprised at how it plays out. The Last Stand 2 pits the player as someone left behind in a zombie apocalypse and states a clear objective of reaching the safety of an uninfected city in 40 days. Setting up makeshift barricades, you’ll have to use quick thinking and shooting in order to defend yourself against all kinds of nasties. There’s also a bit of turn-based strategy blended in here, which calls for you to direct what available daylight time you have to search for weapons, supplies as well as survivors before the night sets in.

P.S: The link to the first game is also available in the main menu.

Synfig studio

February 13, 2010 Leave a comment

Can’t spare the cash for Adobe’s well-known but expensive Flash program? Fear not, with due diligence, you too can learn the art of flash animation all without the hefty expenses associated with buying proprietary software. Synfig studio is one such program in its early infancy, yet its robust feature set are closely reaching to that of Flash. Scripting like those in Flash aren’t yet implemented nor could you output your work in the popular .swf format, but for what it can do it does it well enough to be satisfactory. There’s the old frame by frame editing of vector graphics complete with audio support to start you off, or you can choose to let the software automatically transition frames. Still, I must mention that the software is not complete so professionals should still stick to using Flash.

Categories: Technology Tags: , , , ,