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In 1066, a game that is based on historical elements of said year, you’ll take control of the English, Viking and the Norman army in fighting their respective battles. Each have their own strength and weaknesses in the form of unique units and attributes. Battles unfold in landscape view with lanes separating units into different flanks, while a corresponding grid-based minimap is used for navigation and issuing commands to individual units. Aside from employing precise and vivid animation, the game also makes good use of storytelling and sounds to recreate the imagery of combat in those turbulent times. You may find that the reliance on certain mini-games to facilitate combat, archery and taunting to be repetitive and lame, so perhaps that it something that the creators could take into consideration when they’re doing a sequel.

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